Among us tasks guide

Among Us Tasks Guide

Among Us is the multiplayer social deduction game that captivated gamers all over the world. It has hundreds of millions of players and is hugely popular on streaming sites such as Twitch. But while the main purpose of the game is to catch the Impostors (or to kill if you are the Impostor), tasks also serve a crucial function.

This Among Us tasks guide will tell you everything you need to know about tasks, including what they are, how to complete them, where they’re located, and tactics about when to do them. I’ll also give you clues on what to look out for if you’re trying to catch someone faking a task. Let’s get into it!

Bottom Line Up Front

  • Types of Tasks: Common, short, long, visual.
  • Task Bar Settings: Always, Meetings, or Never.
  • Number of Tasks: 19 total on The Skeld, 20 total on MIRA HQ, 22 total on Polus, and 24 total on The Airship.
  • Visual tasks: These differ per map, but the only ones that can be visual tasks are Submit Scan, Empty Garbage, Empty Chute, Prime Shields, and Clear Asteroids.

What are Tasks?

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Tasks are the backdrop for everything that happens in Among Us. They’re the reason Crewmates can’t just stand around in a circle waiting to catch the Impostor killing. Although an Impostor’s purpose is to kill, the Crewmates’ purpose isn’t actually to catch the Impostor, that’s just a secondary objective. Their main purpose is to complete tasks.

These are spaced around the map, and require Crewmates to move around, thus putting themselves in danger. The number of tasks will differ depending on the lobby settings, but the absolute minimum is 1. Usually, lobbies will have around 5 or 6 tasks that you’ll need to complete.

They’re essentially minigames of varying difficulty. Most of them are incredibly easy and just require you to click something or wait for a short period. Some of them require you to move icons around a screen, and others rely on cognitive functions like reaction times or memory. However, none of them are overly difficult once you know how to do them.

If there are any you find yourself struggling with, there’s no shame in practicing them in Freeplay mode. I had to do this for the combination lock task on The Airship when it was first released. Making sure you’re able to complete tasks quickly is important so that you don’t stay too long in one place and end up getting yourself killed.

Should You Always Complete Tasks?

Now, I’m probably going to get some hate for this from Among Us purists, but I’m going to be honest with you. No. You shouldn’t always complete tasks. There are some scenarios where it would be counter-productive to attempt to do so. Of course, if everyone thought like that then the game would be ruined, but I guarantee you that there won’t be enough people playing optimally for that to become a problem. By not always completing tasks, you can sometimes be a better crewmate.

The first thing you want to check when the round loads up is how many tasks there are. If there are 4 or less then you should make doing tasks your first priority. Try and get as many of them done as possible in the first round, while also keeping yourself safe. You don’t want to be alone in rooms for longer than you need to be.

With 5 or 6 tasks, aim to complete them, but the chances are that a Crewmate win will be because you catch the Impostor, not because you win on tasks. It’s okay to take a few rounds and use your time to stay safe, as well as look out for anyone acting sus. Just keep an eye on the task bar, and make sure you’re not the one holding people up.

If there are 7 or more tasks, it’s highly unlikely you’ll finish them. Most players are pretty slow with tasks, and they’re unlikely to finish them before the Impostors kills everyone. Plus, it only takes one afk (inactive) Ghost to make a task win impossible.

Instead, your main focus should be on watching out for anyone sus, and seeing if you can catch anyone faking tasks. Of course, still do some of your tasks, or you’ll be the one accused of being sus!

What Different Types of Tasks are there?

All tasks are unique, but they group into three main categories – common, short, and long. The number of each can be set by the host in the lobby settings. Ideally, you want a mix of all of them just to keep the game more interesting.

Each type has different characteristics, and when planning which tasks to complete, it can be useful to know more about them. Here’s what you need to know.

Common Tasks

Common Tasks

These are tasks that absolutely every player in the lobby has. They will also be on the fake task list for Impostors. There are very few tasks that fall under the common category, and they are the same for everyone. Some examples are the Swipe Card task in Admin on The Skeld or the Insert Keys task in the Drop Ship on Polus. Polus has the greatest number of common tasks with a total of 4.

You are not guaranteed to get them every round, depending on the number of common tasks in the lobby settings. However, if the number of common tasks set in the lobby settings is equal to or greater than the number of common tasks available on the map, then you’ll have to do all of the common tasks. Here are all the possible common tasks you could get:

  • Swipe Card (The Skeld and Polus)
  • Fix Wiring (The Skeld, MIRA HQ, Polus, and The Airship)
  • Enter ID Code (MIRA HQ and The Airship)
  • Insert Keys (Polus)
  • Scan Boarding Pass (Polus)

Short Tasks

As the name suggests, these are tasks that shouldn’t take too long. They usually only have one part to them or two very short parts. The idea is that these should be quick and easy for Crewmates to complete, and most hosts will make their lobby settings reflect this. Typically, at least 50% of the tasks will be short tasks, depending on the host’s preference.

There are too many short tasks to list individually here, but some examples are Prime Shields, Clean Vents, and Polish Ruby. Interestingly, Upload Data can be a short or a long task depending on the map. On The Skeld, it would always be a long task. However, on other maps, it can be a short or long task depending on the distance between the download and upload points.

Long Tasks

Long Tasks

These are the tasks that take a little bit longer. They may have several parts to them, such as Fuel Engines on The Skeld. Or they might have just one considerably long part, such as Start Reactor. These are usually the tasks that some inexperienced or younger players may struggle with.

While the short tasks are usually very self-explanatory, it can sometimes be tricky to figure out what you’re supposed to do with a long task. None of the tasks come with instructions, so you just have to look at the screen and figure out what you’re expected to do.

Typically, hosts won’t include many long tasks in the lobby settings. There will usually be none, one, or two. This is because some players are unlikely to complete all their tasks if there are too many long ones. While most games end with either the Impostors killing enough Crewmates or with the Impostors being voted out, hosts still want to keep the possibility of a task win.

Visual Tasks

These are tasks that have a visual element to them that other Crewmates would be able to see. That means that if you complete one of them, another Crewmate would be able to vouch for you as being 100% safe, as Impostors can’t complete tasks. Visuals can be either short or long tasks. The Skeld has the most potential visual tasks, while The Airship doesn’t have any.

One of the lobby settings is about whether or not to include visual tasks. If visuals are on, then anyone can see you complete them. If visuals are off, then nobody will be able to see the visual feedback.

You can still get the visual task in your task list, but nobody else will be able to see it. The lobby host cannot control the number of visual tasks, only if they’re on or off. It could be that some Crewmates get none, and others get 2 or even 3. There are only 5 total visual tasks:

  • Submit Scan (The Skeld, MIRA HQ, and Polus)
  • Empty Garbage (The Skeld)
  • Empty Chute (The Skeld)
  • Clear Asteroids (The Skeld, Polus)
  • Prime Shields (The Skeld)

Task Bar

task bar

The task bar is displayed at the top left of the screen and shows how far along the overall task progress is. It’s a green bar that slowly fills the entirety of the gray task bar. This is not individual to each Crewmate, and is instead an overview of the collective progress. There are 3 possible settings for the task bar – Always, Meetings, and Never.

Always means that whenever a Crewmate completes a task, the task bar will go up. It only happens when the task is fully completed, so if the task has parts to it, then the task bar won’t move until all the parts are finished. Having the task bar settings on Always gives Crewmates a distinct advantage as it makes it easier to catch Impostors faking.

Meetings is definitely the fairest task bar setting. The progress bar doesn’t go up during the round, no matter how many tasks are completed. However, when an Emergency Meeting is called, all the progress will fill up at once, and you’ll be able to see roughly how many tasks were completed that round. Having it on Meetings means you can’t use the task bar to catch an Impostor faking, but you can figure out how close you are to a task win. Tactics can change depending on task progress, so knowing where you’re at is really useful.

Never is a setting that I wouldn’t recommend. This means that the task bar never shows on the screen, neither during rounds nor during meetings. You’ll have no way of knowing how much progress has been overall. This is detrimental for two reasons.

  • Firstly, you can’t plan your tactics around the task bar. This affects Crewmates, but also Impostors, as they won’t know how close they are to losing.
  • Secondly, if a Ghost is inactive and hasn’t finished their tasks, you’ll have no way of knowing, as you can’t see what percentage the task bar is at.

You’ll be running around assuming others have tasks, but really every living player could be finished. This delays the endgame and makes it boring.

Tasks on the Different Maps

Every map has a set list of tasks that can be completed. The specific tasks will vary each round, and aside from common tasks, every Crewmate will have a unique task list. The Skeld has the least tasks with a total of 19 possibilities, whereas The Airship contains the most with 24. However, it’s worth noting that The Skeld is a considerably smaller map, and so the tasks are more densely packed together. Here are all the tasks available on each map.

The Skeld

The Skeld

The Skeld contains 19 tasks in total.

  • Align Output. Long task found in Upper Engine and Lower Engine.
  • Calibrate Distributor. Short task found in Electrical.
  • Chart Course. Short task found in Navigation.
  • Clean O2 Filter. Short task found in O2.
  • Clean Vent. Short task that can apply to any vent on the map.
  • Clear Asteroids. Long task found in Weapons. Visual.
  • Divert Power. Short task that starts in Electrical and can finish in several locations.
  • Empty Chute. Long task that starts in O2 and ends in Storage. Visual.
  • Empty Garbage. Long task that starts in Cafeteria and ends in Storage. Visual.
  • Fix Wiring. Common task that will be in 3 of the following locations – Electrical, Storage, Admin, Navigation, Cafeteria, Security. They have to be completed in the order it gives you.
  • Fuel Engines. Long task that starts in Storage, then goes to Upper Engine, then back to Storage, and finishes in Lower Engine. It is the longest task on The Skeld.
  • Inspect Sample. Long task found in Medbay.
  • Prime Shields. Short task found in Shields. Visual.
  • Stabilize Steering. Short task found in Navigation.
  • Start Reactor. Long task found in Reactor.
  • Submit Scan. Long task found in Medbay. Visual.
  • Swipe Card. Common task found in Admin.
  • Unlock Manifolds. Short task found in Reactor.
  • Upload Data. Long task that can start in one of the following locations – Cafeteria, Communication, Electrical, Navigation, or Weapons. Always finishes in Admin.

MIRA HQ

MIRA HQ contains 20 tasks in total.

  • Assemble Artifact. Short task found in Laboratory.
  • Buy Beverage. Short task found in Cafeteria.
  • Chart Course. Short task found in Admin.
  • Clean O2 Filter. Short task found in Greenhouse.
  • Clean Vent. Short task that can apply to any vent on the map.
  • Clear Asteroids. Long task found on Balcony.
  • Divert Power. Long task that starts in Reactor and can finish in a number of locations. It’s a short task if the end location is Laboratory.
  • Empty Garbage. Short task found in Cafeteria.
  • Enter ID Code. Common task found in Admin.
  • Fix Wiring. Common tasks will be in 3 of the following locations – Storage, Hallway, Locker Room, Greenhouse, Laboratory. They have to be completed in the order it gives you.
  • Fuel Engines. Short task found at Launchpad.
  • Measure Weather. Short task found on Balcony.
  • Prime Shields. Short task found in Admin.
  • Process Data. Short task found in Office.
  • Run Diagnostics. Short task found at Launchpad.
  • Sort Samples. Short task found in Laboratory.
  • Start Reactor. Long task found in Reactor.
  • Submit Scan. Long task found in Medbay. Visual.
  • Unlock Manifolds. Short task found in Reactor.
  • Water Plants. Long task that starts in Storage and ends in Greenhouse.

Polus

Polus

Polus contains 22 tasks in total.

  • Align Telescope. Short task found in Laboratory.
  • Chart Course. Short task found in Dropship.
  • Clear Asteroids. Short task found in Weapons. Visual.
  • Empty Garbage. Short task found in O2.
  • Fill Canisters. Short task found in O2.
  • Fix Weather Node. Can be a long or short task. It’ll start in one of 6 outside locations, and finish in Laboratory.
  • Fix Wiring. Common task that will be in 3 of the following locations – Electrical, O2, Office, Decontamination, Laboratory. They have to be completed in the order it gives you.
  • Fuel Engines. Long task that starts in Storage, then goes outside (to the right of Dropship), then back to Storage, then finishes outside (to the left of Dropship).
  • Insert Keys. Common task found in Dropship.
  • Inspect Sample. Long task found in Medbay.
  • Monitor Tree. Short task found in O2.
  • Open Waterways. Long task found in all 3 of the following locations – Boiler Room left, Boiler Room right, Outside (below Office). They can be completed in any order.
  • Reboot Wifi. Long task found in Communications.
  • Record Temperature. Short task found in Laboratory or Outside.
  • Repair Drill. Short task found in Laboratory.
  • Replace Water Jug. Long task that starts in Boiler Room and ends in Office.
  • Scan Boarding Pass. Common task found in Office.
  • Start Reactor. Long task found in Specimen Room.
  • Store Artifacts. Short task found in Specimen Room.
  • Submit Scan. Short task found in Medbay. Visual.
  • Unlock Manifolds. Short task found in Specimen Room.
  • Upload Data. Long task that will start in one of the follow locations – Electrical, O2, Office, Specimen Room, or Weapons. It finishes in Communications.

The Airship

The Airship

The Airship contains 24 tasks in total.

  • Calibrate Distributor. Short task found in Electrical.
  • Clean Toilet. Short task found in Lounge.
  • Clean Vent. Short task that can apply to any vent on the map.
  • Decontaminate. Short task found in Main Hall.
  • Develop Photos. Long task found in Main Hall.
  • Divert Power. Short task that starts in Electrical and can finish in one of several locations.
  • Dress Mannequin. Short task found in Vault.
  • Empty Garbage. Long task that starts in either Kitchen, Main Hall, or Medical, and finishes in Meeting Room.
  • Enter ID Code. Common task found in Meeting Room.
  • Fix Shower. Short task found in Showers.
  • Fix Wiring. Common task that will be in 3 of the following locations – Viewing Deck, Engine Room, Main Hall, Showers, Lounge, Cargo Bay, Meeting Room. They have to be completed in the order it gives you.
  • Fuel Engines. Long task that starts in Cargo Bay and finishes in Engine Room.
  • Make Burger. Short task found in Kitchen.
  • Pick Up Towels. Short task found in Showers.
  • Polish Ruby. Short task found in Vault.
  • Put Away Pistols. Short task found in Armory.
  • Put Away Rifles. Short task found in Armory.
  • Reset Breakers. Long task found in Electrical.
  • Rewind Tapes. Long task found in Security.
  • Sort Records. Long task found in Records.
  • Stabilize Steering. Short task found in Cockpit.
  • Start Fans. Long task found in Ventilation.
  • Unlock Safe. Long task found in Cargo Bay.
  • Upload Data. Can be a long or a short task depending on the distance between the download and upload points. Can start in several locations, but must be finished outside Security or on Viewing Deck.

Top Tips and Tricks

Tasks can be the key to winning a game, both as a Crewmate and an Impostor. As an Impostor, you need to consider task progress as a means of how frequently to kill. As a Crewmate, completing tasks quickly can be an easy win. However, there’s a lot of nuance as to how tasks affect the overall gameplay, and I’m going to give you some great tips and tricks.

Tips to Do Your Tasks as a Crewmate

Being alone in an enclosed space is dangerous. It puts you more at risk of being killed by an Impostor as nobody is around to witness your death. And while Impostors do also kill in the open, they’re unlikely to risk it unless they’re near a vent, so you’ll be safer when you’re moving or with others. This is something you should keep in mind when doing your tasks.

You want to do them as quickly and efficiently as possible. I have two tips to help with this. The first is in regards to completing them quickly. You don’t want to be stood around for ages unsure of what you need to do.

Whenever you play on a new map, use Freeplay mode to get the hang of how to complete each task. You can wander around the map with no risk of being killed, and you can practice doing the tasks. If you still get stuck, you can Google how to complete a particularly difficult task.

In regards to being efficient, you want to consider the distance between tasks. If two tasks are close together, consider doing them in a row, instead of going back and forth constantly across the map. You should also plan ahead, as several of your tasks are likely to have multiple parts.

If you know that you’ll need to go to a certain location again later, you should do the first part of the task first. For example, if you have Fuel Engines on The Skeld, and you also have Align Engine Output, you should start Fuel Engines first. That way, you can then go to Upper Engine and do both Align Engine Output, and the second part of Fuel Engines.

Tips to Fake Your Tasks as an Impostor

Impostor

Whenever you join a lobby, make certain to check the settings. For the purposes of faking tasks, you need to look specifically at the settings for Visuals. Sometimes the host will change these right before a game starts, so be sure to check right as the game countdown is happening.

If they’re on, you need to avoid all of the visual tasks (I list them all earlier in this guide), even if they’re on your fake task list. If a Crewmate sees you doing what should be a visual task, but nothing is happening, then they’ll know you’re faking.

You also need to be aware of the task bar settings. If they’re on Meetings or Never then it’s not a problem, but if they’re on Always, it’ll make things tricky. If they’re on Always, try to only fake tasks which could feasibly take you a bit longer as they’re easy to mess up. That way, you can stand there as long as necessary, and wait until the task bar moves from someone else completing a task before you move away.

You should also only be ‘doing tasks’ for the first two or three rounds, or while the task bar is less than two-thirds full. After that, it’s unlikely to move as frequently, and it’ll be harder to fake. So you should pretend to have finished tasks.

For the most part, try to stick to your fake task list. Obviously, avoid any visual tasks, and if the task bar settings are on Always then you’ll need to rethink, but otherwise, it’s a solid plan. It will make sure you don’t do any common tasks that Crewmates don’t have. It also means you’ll have the right amount of short and long tasks, and so if a Crewmate is sus of you and following you around, they won’t be able to catch you out.

Tips to Catch an Impostor Faking Tasks

This is my absolute favorite thing to do as a Crewmate as it makes me feel like a detective. There are many ways to catch Impostors when they’re faking, including watching out for visual tasks and checking the task bar progress. However, these tips are more advanced. Here are some of the best ways to catch an Impostor faking:

  • Time their tasks. Certain tasks have a set time limit. Download/ upload tasks take exactly 8 seconds, so if someone is there for less than that, they’re faking. Start Reactor takes a minimum of 15 seconds. Fuel Engines takes 6 seconds. Learn the time limits for different tasks, so you know what to look out for.
  • See if they’re doing common tasks you don’t have. Check the common tasks for each map using the earlier section in this guide so you know what and where they are. Then, see if you catch an Impostor doing them if you don’t have them. For example, if they’re going around pretending to do Fix Wiring on The Skeld, but you only have Swipe Card as your common task, then you know they’re faking.
  • Check if anyone is repeating tasks. You can only get each task once, so if you see someone downloading in more than one location, for example, then you know they’re faking.
  • Impostors may do tasks in the wrong order as their fake task list only shows part one. Of course, you have to be wary of this one, as the person you’re watching may have started the task in a previous round. If you’re suspicious, you should follow them to see where they go next to make sure they’re not doing tasks out of order. Fix Wiring is a great one for this, as it has a set order (for example, on The Skeld, Electrical would never come after any other location).

FAQs

Question: How many tasks are in Among Us?

Answer: There are a different number of tasks depending on which map you’re playing. The Skeld has 19 tasks, MIRA HQ has 20 tasks, Polus has 22 tasks, and The Airship has 24 tasks.

Question: What are visual tasks in Among Us?

Answer: These are tasks that have visual elements that can be seen by all other players when the task is completed. An example of this would be Submit Scan, where other players will be able to see a green diagnostic circle move over the Crewmate completing the task.

Question: What are the best task settings in Among Us?

Answer: This comes down to personal preference, but you should ideally try and make it balanced. If your lobby has 10 players, then you’d want fewer tasks than if you have 15 players, as there are likely to be fewer rounds. Similarly, it becomes rather unfair on the Impostors if you have visual tasks on with more than 10 players. In regards to the task bar settings, Meetings is usually the most balanced setting regardless of the number of players in the lobby.

Conclusion

All in all, tasks serve a vital purpose for controlling the gameplay in Among Us. Knowing what different types of tasks are in the game can definitely give you an edge regardless of whether you’re a Crewmate or an Impostor.

It’s why my favorite map is The Skeld, because I know the tasks like the back of my hand, and they’re all so close together. I hope this guide was helpful for you!

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