If you’re someone who likes playing creature-taming games, you’ll know that these games live and die by their creature design, and Palworld is no different.
Not only do the Pals have to be unique, cute, fun to battle and build alongside, how fun they are to catch, and legally distinct from a pocket monster game that dares not be named. They also need to have variety from one pal to the next, even if they are the same species.
This is achieved with different traits, different base-building abilities, and different movements. However, there are three special Pal variants within the game that you should be aware of when you start the game because you don’t want to be the poor sap that runs into one of these rare Pals, only to walk right on by.
So, without further delay, this is Indie Game Culture’s Palworld Pal Variants Explained Guide.
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What Are The Unique Pal Variants
As mentioned, every Pal is somewhat unique from the next in some minute way, but there are some variants that stand alone as something special, even with a slew of cool monsters populating the world around them. These are:
- Alpha Pals: These are huge boss variants of Pals that roam around the map. They are incredibly strong and deal huge damage.
- Lucky Pals: Rare Pals with unique aesthetic features, better stats, and movesets. Incredibly rare.
- Fusion Pals: Pals that have been bred either in the wild or through your doing to make a species variant with a new typing.
Alpha Pals

These are probably the variants that you will become familiar with first when playing the game. These are huge boss variants of Pals that roam around the map and can be captured if you have the skills to whittle down their health and endure the huge damage they can inflict.
These Alphas are often marked on your map, and are pretty hard to miss considering their size. Just do yourself a favor, give them their space until you are ready to give them a fair fight.
Here is a list of all the Alpha Types in the game and their titles and typings:
Name | Title | Type |
---|---|---|
Mammorest | King of the Forest | Grass |
Anubis | Guardian of the Dark Sun | Earth |
Faleris | Master of the Flame Sky | Fire |
Mossanda | Guardian of the Forest | Grass |
Warsect | Unyielding Colossus | Grass/Earth |
Kingpaca | Supreme Fluff Commander | Neutral |
Reptyro | Magma-born Juggernaut | Fire/Earth |
Sibelyx | Messenger of Snow Catastrophe | Frost |
Shadowbeak | Unknown Life Form | Electric |
Elizabee | Empress of the Hive | Grass |
Azurobe | Queen of the Lake | Water |
Lyleen | Queen of Lillies | Grass |
Boltmane | King of Thunder | Electric |
Astegon | Ravager of Stars | Dragon |
Dragostrophe | Lord of the Darkness | Dark |
Wumpo | Guardian of the Snowy Mountain | Frost |
Lucky Pals

Next, you have Lucky Pals, which are the Palworld equivalent of Pokemon’s Shiny Pokemon, albeit with a little more functionality. These are Pals that have a distinct aesthetic attribute that makes them stand out from the pack, and they tend to shimmer when you encounter them, too.
These Pals are extremely rare, and while we don’t have the exact percentage chance of encountering one of these, don’t be surprised if you get hundreds of hours into the game without ever finding one.
To give what context we can, throughout the first 30 hours of our time with the game, we managed to encounter 2x Lucky Pals, which could indicate that you’ll likely find one every 15-hours or so. Or could also mean that we were particularly lucky. Make of that what you will.
These Pals also have higher base stats than the standard Pal Variants, and also gain special moves that may not naturally be available to standard variants. For example, our Lucky Cattiva had access to a very powerful Dragon-type attack.
Fusion Pals

Then, lastly, you have Fusion Pals, which are Pals that have been bred either in the wild or through your doing to make a species variant with a new typing. For example, turning a primarily Water Type Pal into an Electric Type Pal. This gives you the ability to create a new species with new moves, new abilities, and a brand-new aesthetic.
How this works is that the player will be able to select two existing pals and will be able to essentially mash them together to create a new monster, which will aesthetically look like the first monster selected in terms of shape and form but will adopt the color palette of the second Pal chosen.
Variants Explained
As fans will know, it’s still very early days with Palworld, and the way these variants work is still subject to change, and likely will shift as this game edges closer to V1.0.
However, this is the way these variants work at the moment, and they all look pretty cool. I hope this helps you understand and identify these variants in the wild, and as always, thanks for reading Indie Game Culture!
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