One of the best indie games to release in the last few years has been Celeste; not only does it contain a mountain of content, but the optional extras inside it also increase how much time it can take to complete a game that is already only $20.
Celeste is already incredibly challenging when you’re just playing through all the main story content. However, when you add on the optional levels and collectibles, it can become even more challenging. Celeste is a game that spoke to me on an emotional level whenever I needed it the most, and I felt I needed to do 100% of it to satisfy my love for the game and say thank you for what it did for me.
Strawberries, in particular, are collectible at almost every level in Celeste and can be very difficult to find for first-time players. This Celeste All Strawberries guide is here to help, with a point on every strawberry on every level.
Bottom Line Up-Front
Celeste’s strawberries can best be found by using the pause screen to see what strawberries you’re missing. For example, if you are missing one in the middle of the level, it will show a gray dot in the middle. Use this combined with the knowledge that there is a strawberry every 1-3 screens on chapters 1-8, and you will be fine.
Notes for Berry Hunters
It would be best for you to play through the game first since hunting for berries is easier with the game’s extremely lenient checkpoint and saving systems.
If you’d like to go through the game to get every strawberry in one playthrough, you can read through this entire guide continuously. Still, if you’ve finished the game, you can use the subchapters to tell which checkpoint to go to and most easily collect every berry.
I don’t intend to hold your hand excessively and detail every single instruction on how to play a platformer through this guide. Rather, I usually read guides by seeing how to get where the thing is, then use them again if I’m struggling. This guide mostly tells you how to find the berry, then leaves the platforming up to you, unless it is super complex, obfuscated, or difficult.
Make sure you know that strawberries are saved even if you quit the level. So you don’t need to finish it for your collection to keep. You can also quickly grab all of them using assist mode if that’s what you’d like.
I’ve also detailed how to get every Heart and Cassette along the way since they’re usually not too far from the berries, and you’ll need enough hearts from either the A-sides or B-sides to enter Chapter 8, which contains a few berries.
Chapter 0: Prologue
The first chapter of Celeste that you encounter when starting your file for the first time contains no strawberries. You needn’t worry about them; it is just meant as a tutorial to familiarize you with the game and its controls.
Chapter 1: Forsaken City
Forsaken City is where the strawberry counter starts, with most of the first few being in plain sight and acting as tutorials for the collectibles themselves. None of them are too tricky, but a few are obscure.
Use the trampoline and dash up to grab this quickly. If that doesn’t work, you can always hit the wall behind it and jump off.
On the screen immediately after, this one is grabbed by falling and dashing up, then grabbing on the wall and jumping to safety.
You cannot dash for this entire screen if you’d like to score a winged strawberry, but feel free to refer to the above video.
On the next screen, make a bit of a detour to the glowy path on the left. The short and straightforward platforming section mostly requires dashing upwards once for the berry.
To the right, on the main path, you can launch yourself up with the conveyor platform by jumping with good timing, then grab onto the spikey ice platform and dash up and left to catch the berry.
Before heading up the trampoline to the main path, go below it and break the destructible wall underneath the bouncy platform. All you need to do is slide down and dash onto the moving platform for a berry.
Finding this berry can be tricky, so the above video can help.
After that diversion, head back to the main path and go over the spikes, grab the crystal, and dash onto the lower platform. You can dash into the brown bit of wall to break it and reveal a hidden berry.
Potentially the most complicated strawberry in this chapter. Once you hit the screen with the giant watch poster, feel free to refer to this video for a heart and a berry.
On the next screen following the watch poster one, you can use the trampoline and dash to the left, breaking the cracked part of the wall for an easy platforming challenge where you need to use crystals over a bed of spikes.
Before leaving this room with the crystals, follow this video for a secret berry.
Following a few rooms with no berries, a room will be covered in spikes with a hole in the ceiling and on the bottom. Both lead to berries, with the bottom hole having some timing block challenges. Dash under the spike platform to access it.
In the same room, you went down, so go straight up, and then grab onto the moving platforms, using the momentum they give you to move through the challenge and get your berry.
Headed right from the main path again, you’ll see a berry in plain sight. Jump with good timing off the platform, and don’t hit the spikes for this one.
On this next screen, you’ll have to do a tricky maneuver. Feel free to refer to this video for help.
You may be tempted to grab the berry you see immediately, but refer to this video for what to do, instead.
If you go up from the room behind the block instead of left, you will find a berry to the right, but go behind the block on your left for a cassette. If you want, then collect the berry.
Right from the onset of this checkpoint, you’ll see a berry. This is most easily obtained by jumping off the block while holding it at the right time. After that, fall off the edge, keep right, then dash directly upwards. Or just wavedash, that works too.
To the right of where 18 was, you’ll see another floating berry. This one is far more complex than the previous introductory one, with the same rule: No Dashing. Remember to use your jumps and climbing well; you shouldn’t have an issue.
Finally, heading up from this checkpoint, you go through two screens of platforming to arrive at a room with many falling blocks. At the top left is a hidden passage accessed by grabbing a block and dashing inside, greeting you with another berry. So, again, take the top route.
After all that, you should have all the strawberries in Chapter One. If you don’t, then the game conveniently has a tracker on the pause screen to tell you where the ones you missed were.
Chapter 2: Old Site
As before, most strawberries will be spread out every 1-3 screens but will be sparse and hidden. What I want to know is how does Madeline keep all the berries she collects in this chapter when it’s revealed to all be a dream at the end?
Firstly, use this video to get a heart. After this, you can go down and to the right for story progression, but when you get to the room with almost the entire floor covered in spikes with a cracked brick on the very bottom right, go ahead and dash into that for a berry.
You can technically get one berry before doing the story by doing an extremely tricky and dumb wavedash but don’t. After you head right, then dash up when the mirror breaks. There will be a small gap in the next room above one of the dream blocks. Dash into it for another berry.
You have a few options for where to go, but I’m going to start from the top left and work my way down to the bottom right. In the upper left room, we get introduced to a new mechanic, strawberry seeds. Collect them by dashing and not touching the ground to get your berry.
While you’re here, you can go down by breaking the block on the left and collecting that berry we could have gotten earlier, but it’s easier now.
Heading back up, right in the top center of the room, there is a berry in plain sight. Dash down through the block and right back up to collect it.
To the right of this, there is a room with a moving block and a berry on the right. Activate the block and quickly dash through the dream block to get your berry.
To the right of 6, you’ll find a room with two large dream blocks, time your dashes correctly, take the upper route, and then return to the bottom path to secure your fruit.
You may notice a hole in the ground of berry 6. Use the block to dash into it for another berry.
After heading straight down in the middle room for a cassette, feel free to head all the way up and back to where you came from. You can dash straight upwards into the dream block on your left and do an easy bit of platforming for another berry.
Heading past the dream block will lead you to level progression and a chase with part of you. Don’t let it get you too stressed, though. The second screen in this sequence has a berry in plain sight. Dash up to the left, then right to grab it while avoiding Badeline.
The very next screen has another berry in plain sight. Use the dream block for dashing into the wall underneath the spikes and grabbing it, then carefully jump over Badeline when she enters. The following two contain no berries.
Once you have a triplet of clones hunting you, stay calm and head up. You’ll see another berry in plain sight which you can either grab now with wall jumps or grab by climbing up and jumping to the other side to slide down.
You’ll notice a gap on the top of the next screen, time a jump as Madeline exits the dream block to gain height, dash into the top of the wall, and climb up. You can also try dashing up to the right out of the second block, but that may not be easy.
Do not grab onto the only blue block on the same screen you entered berry 13 on. Fall underneath it and climb out for a berry.
You now have five clones to contend with. Watch this video for an easier way to get that berry under the block.
You won’t be entirely done after you’ve escaped the chase sequence. One of the blocks has a space above and underneath it. Get on top of it and go up. Do some decently challenging, dangerous diagonal dashes dangling directly above some spikes. Or dash upwards, then to the sides; that works too.
Another secret screen transition is directly below the berry you just got. Head into it and do the simple challenge. If you die, you still collect the berry in this room, so you don’t need to take the dream blocks backward.
Once Madeline is awake, there is barely anything left to do. You can do the same screen transition dashing trick you did at the start for an easter egg, then take the upper route to talk to Theo. Once you get to the part with the trampolines, head through the hole in the roof for an easy berry. Don’t dash until the end; remember, you can climb on falling blocks.
After that, you can phone your mom at the booth, ending the chapter with every single berry collected.
Chapter 3: Celestial Resort
This chapter features a unique mechanic where the majority of it takes place in a room with branching paths, each one you complete changes the level design of future ones. This guide is designed to let you collect everything without needing to restart the level from changes you make.
At the start of this level, you can use your dash and grab to get on the rooftops, then dash up to the ledge, grab it, and grab a berry on the next screen. You’ll probably need to use the screen transition to refresh your dash to get this one, like before.
Head down from the ledge and see another berry, the rare screen with 2 of them. This one is simpler, avoid the goop and climb on the wall, climbing and dashing back to the trampoline.
After a room with no berries, you’ll see one floating in plain sight, jump towards it and dash back to the platform, timing it well enough not to get hit.
Once you get to the locked door, feel free to use this video to find another berry.
After getting that berry, dash into the block that’s separated from the ceiling in this next room. You can then head to the left, do some simple platforming, and end up on the patio, where you’ll find a berry you may have seen earlier.
On the room with the platforms that look like worms are coming out of them, refer to this video for a berry.
This winged berry is pretty easy. Dash into it after not dashing and just climbing mindfully.
Eventually, you’ll come across a room filled with books and some platforms circled by goo creatures that fall when you land on them. Drop down from the middle, grab the wall, then dash back up to the platform, mind your timing, and don’t get hit.
In the next room, you’ll see a gap on the upper left, wall jump off the towels and dash up into this gap for a decently difficult but simple challenge, rewarding you with a berry.
One of the most complex berries is in the room you entered 9 on. Refer to the above video to see how it’s done.
At the end of the room where strawberry 10 is, there will be a bit of ground separated from the rest. Dash into it for a berry tied to a simple timing challenge. You can also cheese this one by dashing in the middle, but it takes a bit of good positioning.
Bonus: Now we’re getting into the real meat of this: the branching paths that change depending on your order. Whichever you do first will erase the books, towels, or wood from the level. Before talking to Oshiro in the middle, there is only one path open. So head down into it for some lore and a hidden easter egg, allowing you to play the original pico-8 Celeste. While there are berries in this, they don’t count for anything.
Back to the actual game now; go ahead and talk to Oshiro and open up every path. We’re doing towels first. Go on the second from the top route, where you can dash and let a flying berry in plain sight fly right into you. Holding onto the wall helps.
You’ll come across another strawberry obscured by flowing water, fall, and dash into it, grabbing on the wall, then getting on the platform.
After hitting the switch, you’re gonna need to backtrack a bit. Watch this video to see the route to take.
Taking the top route this time, you’ll come across a pit with a berry in it. Just avoid the goop, and wall jump between whenever they move.
There’s another berry you can quickly see; this one has a similar strategy to the previous wormy wall one, leaving enough space for backtracking, grabbing the crystal, then climbing and jumping your way forward.
After talking to Mr. Oshiro, go to the last remaining path. There will be a split path after one room where you can either head right, or down, so go right past the blob for a berry. This one is not too hard, tread carefully and leave a path out of the room.
You’ll encounter another berry before long. Just carefully time your moves to avoid the blobs, and return by avoiding where you stepped before.
Before talking to Oshiro again, backtrack to where you entered this massive room and fall down the newly made pit; you’ll find a strawberry awaiting you.
A tough one you’ll find after climbing the shaft is easier to show how to do than say, so here’s another video.
A little bit easier. This requires leaving a small space to land after correctly timing your jump and upwards dash. It would help if you tried climbing the wall to the right before attempting to dash.
On the next screen, you’ll notice a small hole in the floor. Fall through this to get some secrets: two berries on the same screen again. You can get the rightmost one by avoiding the goo and falling, then using a dash and climbing up.
On the left is a sneaky berry behind a curtain, hiding from you. Just avoid the goo and once again leave a path to retread later.
Before we go anywhere cool, head to the left in the room above the last two berries and go through the wall for another cassette with some banger music.
This one is tricky; after a bit of dodging Mr. Oshiro, you’re going to have to jump on him as he’s charging at you. Time this just right to refresh your dash and grab this berry.
This berry is quite simple. Jump on Mr. Oshiro to keep your dash, grab onto the wall, then dash forward while avoiding Mr. Oshiro, and fall.
Later in this screen, you’ll find another berry, fall down the pit, and dash into the wall, grabbing onto it and avoiding Oshiro again.
After that, you’ll have nabbed every single berry in the Celestial Resort with only a bit of cleaning and a spot of mental instability.
Chapter 4: Golden Ridge
Every berry in this chapter will likely be at least a bit tricky. A wind mechanic constantly pushes you in a single direction, as well as a few other gimmicks and some generally more intense level designs than before.
Your first berry can be obtained pretty close to the start of the level as a whole, just by the waterfall and above the lake; you can get on the left ledge and go inside it to get a berry.
On the next screen, drop off the side and grab the berry. You can wall jump up a surface without climbing when the wind is pushing against you, so use this to your advantage.
Again, on the next screen, you’ll get introduced to these bubbles that launch you in whatever direction you hold. Hold up on the fourth and dash upwards, climbing on the wall as you wait for the bubble to respawn.
Now, onto the third gimmick. These clouds launch you higher when you jump on them with the right timing. Use this to nab the berry at the end of this screen.
This next berry is a bit trickier. The wind is pushing against you, but you’ll still get all the distance from your dash. Use this by jumping off the wall, dashing directly to the left, and quickly grabbing back onto the wall.
On the next screen, a block past the key door will be sticking out from the rest. Dash into it for the 69th berry.
Now dealing with wind and clouds simultaneously, jump off the third cloud and hold left to go to a secret area. Just grab all four seeds without touching the ground (the trampoline doesn’t count), using your wall climbing to your advantage. Note that leftward winds will start as soon as you collect any seeds. Head to the left for your cassette.
Back on the main path, you’ll see the berry, but it might feel impossible to reach. Just wait for the wind to stop, dash to the platform, then jump for the berry after about a second. The wind should activate again to push you back to safety.
Head right as soon as you’re at this checkpoint. We’ll see our fourth gimmick of this level, blocks that change height or move depending on your movement. This one requires you to stand on it, Keep it between the spikes, jump after it goes through, then grab the berry.
Right next to 9, break the block that is very obviously containing a secret, then land back down on the moving block, don’t trigger the bottom moving block before you do this. (You can wall jump off its side for the verticality you need.)
Take the moving platform in the main room up and to the right, and head to the right. You’ll have to learn to climb on the block and hold to the right to make it move, but that’s pretty easy. You will probably get this berry pretty naturally from doing this. Just don’t get crushed.
Back in the main room, grab onto the moving platform, and take it to the left. Make sure to hop off before it goes too far up. Jump into the left room. You’ll have to climb on this block and dash up, then grab back on. This might take a few tries, but take a deep breath, and you can do it.
Head up from the room you were just in, and go to the left. You’ll find a moving block where you need to pilot it up and down through a small gap. You’ll then have to go through some bubbles and blocks. Afterward, you can claim another delicious fruit for yourself.
Head to the top of the room and go through a slight panic attack before realizing you didn’t mess up, and this doesn’t lock you out of every other berry. Just navigate through the spikes with the moving block for an easy berry.
Use the block to navigate through spikes and go to the top right of the center room and into the glowy light. First, go into the lake and the bottom right for a free berry.
If you want the heart, go to the right and break through the wall, holding down on the Mario 3 block for a while and going into the background. Jump up and grab it from there.
Break the rightmost bottom wall in the room with the heart, and do some simple moving block platforming under spikes for another berry.
Go up from the little lake where you found 15, then go through quite a bit of moving block shenanigans, including piloting one, getting off, grabbing it from the side, then jumping off and wall jumping to get the berry. Use the block to go up and to the right.
Now that the wind is back, immediately climb up the wall to your left, heading into the secret passage. Just jump to the other side, wall-jump up (you need to climb-jump up the first bit of spikes), then dash into the berry, barely making it back to safety.
After fighting the wind for a while, dash up to the small platform, then fall while aligning with the berry under you, dashing up and to the left back to safety.
After some berryless screens, you’ll come across one with a berry at the very end. Just ride the moving platform and jump into the bubble to get your dash back, jump off the right side of the wall, dash right into the bubble, and go up to safety.
Instead of heading up on the end of the next screen, go left and jump with the wind, using the dash crystals and your climbing abilities liberally to escape to safety with your berry.
Go up and do the simple key puzzle by grabbing the block, sliding off and grabbing the rightmost wall, jumping off the wall, then dashing into the key block after it moves.
Strawberry 23 & 24
Both of these berries are acquired in quick succession but are easier to show with a video.
Once at the checkpoint, break the big square on your left, and use that ledge to jump into the cracked bit of ceiling. After doing a ton of bubble and moving block platforming that requires dashing out of the bubbles, you’ll be rewarded with a berry.
You’re back on the main route, and you’re going to see a strawberry below a falling platform, fall right into it and dash back into one of the platforms before it, grabbing and climbing back up to safety.
Now you get introduced to the sixth gimmick, snowballs. They fly at you in the direction of the wind, similar to Oshiro. You can bounce on them to regain your dash, and on the screen after their introduction, you need to go in the orb, go up, dash back, and hit the ledge to your left.
After a few screens of the wind getting even more potent, you’ll come across one where you will immediately see a cracked bit of ceiling above a bubble, use the bubble to go inside for free fruit.
Once the wind changes direction, you’ll see a berry floating under an orb. Use the previous orb to hit the berry, then immediately dash upwards, going up with the bubble and flying right and to the end of the level.
After experiencing an authentic and anxiety-inducing moment with Madeline and Theo, you’ll finish the chapter with 29 berries collected. After this chapter, all the hearts and cassettes are optional, but you should still get them for fun, especially if you plan on doing chapter 9.
Chapter 5: Mirror Temple
The Mirror Temple is a large and somewhat confusing labyrinth at times, meaning most strawberries can be collected in different orders. Therefore, I will be going through them not in the order the game has them but in the order that makes the most sense to collect and to try to help you navigate this terrifying temple.
You probably could have guessed, but instead of heading right, go left and under the gondola, then up behind the cliff face for a berry.
After a few rooms of no berries in the temple, we get introduced to the red bubbles. This is also where you can go on many different paths, starting with the middle and grabbing the berry inside the broken block to the left of the bubble.
Now, to the top left, you can use the bubble to hit the wall, jump up for the berry and dash out.
On the bottom left, go into the room, bounce on the trampoline, and dash forward, then hit the trampoline again, grab the berry, then dash to grab the block as it hits you. Just climb up and bounce to safety from there.
Further down from berry 4, this is just a simple momentum puzzle. Dash down into the block and jump at the right time to nab your fruit.
Even further down and to the left, use the bubble, then dash to climb on the block, then jump and dash late to make the spikes not slam into you. The puzzle is simple, dash into the crystal, then dash forward, grabbing the block and getting the berry.
Now, to the right of 6, make the bubble go diagonally down, dash, then grab the block and climb up. The puzzle inside is simple, use the block’s momentum and learn to cancel the bubble using your dash.
Heading to the right of berry five instead of down, this bubble puzzle is just about canceling the bubbles with your dash, but you should also hold left after the first dash to ensure you don’t get jettisoned into the spikes at mach 10.
To the right of 8 (or above 7), there will be a simple puzzle about fast falling. Dash with the right timing and hold down as you descend to conquer your hundredth berry. Only 75 more to go!
After exiting this room, hop in the bubble and dash out to hit the bubble near the middle of the room, then ride that directly up. Now get on the upper left ledge and dash through the spikes on the platform, jumping up into a simple room based on momentum.
Head left from here, through some simple rooms, then wall-climb on the left side of the moving block at the end for a berry.
After riding the bubble to the right, you’ll do some more timing and bubble-canceling-based platforming. After nabbing the key, take the bubble you see to the right. You must do a simple key puzzle with the bubbles for a berry.
Heading back down, we can now open the key door to the right of the main room. Make sure to head up inside this dark room after the cutscene with Theo, where you have to do another test of canceling bubbles with dashes.
Having reached yet another massive open room, we’re again going to the top left. Use this video as a guide for what to do.
Go back to the main room, and use one of the highest platforms on the left side to jump into the hole in the ceiling, nabbing a berry by wall-jumping up.
On to the ceiling hole in the middle of the room, dash into the block that comes down, grab it, and slide off onto the one that slides in beneath you, then dash up and right to grab the wall and quickly climb up before the spikes get you.
To the bottom of the floor, dash into the block, and jump off it, the momentum taking you to the wall.
Finally heading up and to the right, we end up at yet another big open room. Once again, going up and to the left, we hit a pretty simple orb puzzle for a berry.
To the top right, another simple challenge involves dashing out of the orbs for a berry.
Taking the bubble below the middle of the room to the right will reveal a secret passage where you can hit a switch. In the next room, after hitting the button, go to the top right of this room for a berry.
Heading to the right of the switch room will lead to a room with strawberry seeds to collect. Just grab the left one first, and you’ll be good.
After grabbing berry 21, head to the right through the cracked wall for a cassette. Then heading back to the switch room; run down instead of right, then use a bubble to slam into the wall, grab it, jump over the spikes, and dash into the bubble.
Going to the very bottom of the big room, just dash, run in between the blocks, and go under the second one, then use the second block to launch yourself into the berry.
At the top middle of the big room, which you’ll have to dash out of an orb even to reach, you can go through a few puzzles and grab the key out of here, then head right from where you entered the big room. Take the bubble forward, then take the second bubble back and dash into the middle block here (it has a small opening). Now progress until you get into the room with two eye statues, break the block on the floor, and open the key door. This will grant you another heart.
After Madeline gets sent to Detroit, you’ll have to start contending with the only enemies in this game. On the second screen with an eye, you need to bait it into hitting the rightmost block for a berry. Easier said than done because they track you viciously, but if you dash out of the way at the last second, it should be no problem. Alternatively, you can jump on their heads and use their respawn explosion to break blocks.
Who would’ve guessed, a massive open space, again? Top left time, where we get a berry quite handily by dashing into the bubble, dashing out of it into a crystal, then dashing under the block.
Headed down from 25 and going in the small tunnel to the right of this room, this puzzle is simple, dash into the orb, dash onto the block, then dash onto the other block and crouch, grab the berry, then dash while crouched to escape.
Leaving and then heading further down brings you to a simple challenge where you need to dash if there’s a block in front of you or not dash if there isn’t. Just use your best judgment to grab a key at the end of this.
Down and to the right, you can head through a gauntlet of simple challenges that mainly involve dodging the enemy. Take the bubble left, and use the creature to collect a key for you, then nab your 2nd key from this.
To the bottom right, break the block by baiting the enemy, jump over the pit of spikes, head further right, use the platforms’ momentum, and grab another berry.
Head back to the first platform used for 27, grab onto it, then jump into the pit next to it. You need to dodge the creature as you platform across spikes and grab the berry, remember to jump on it if you need to.
Heading further back and going up, tangoing with another enemy, and going up and to the right, doing some simple platforming where you need to be mindful of your dashes to collect a key.
Heading out and to the left, you can now unlock both the key doors you see blocking the way of the bubble in the middle of the room, then head to the middle right exit and take the bubble directly down for a berry.
Taking the bubble left, you can then unlock the door, where you’ll find another berry very easily.
For most sections where you carry Theo, throwing him aside and doing the platforming unhindered will be easier. That aside, the first berry is in plain sight but requires jumping on the enemy while holding Theo, then throwing him into the button.
After carrying Theo out of that nightmare, you’ve got most of the berries in the game, with a total of 123. There are three more chapters to go, one of which has no berries.
Chapter 6: Reflection
This chapter is far more straightforward than the previous one, mainly serving the narrative, and contains no berries but still has a tape and a heart to collect.
Start and Lake
After some cutscenes and ascending for a bit, you’ll realize that the first two checkpoints in Reflection contain no collectibles, so pass them by.
I have no clue what the devs were cooking with this, but I do know you need to use the moving block (otherwise known as a Kevin block) to get the feather, then pretty much follow the above video for what to do.
Back down where the Kevin block was, go ahead and bring him down, then use him to break the left wall. This will bring you to a difficult cassette challenge, but after you do it, you can continue with this chapter with no berry worries.
After an incredibly moving encounter with the part of you that you wanted to repress, we finally earned our second mid-air dash. I should warn you, though, that the other chapters contain 52 berries, most of which are in the next chapter, so strap in.
Chapter 7: The Summit
Containing far and away the most berries of any chapter, the Summit will take a long time to conquer, especially if you go for the tape and heart on top of that. So expect a new collectible every 1-2 screens. (and for me to say “on the next screen” a lot.)
We’re starting with Reflection, and after two screens of learning to use the double dash, bounce on the trampoline, and dash straight up in between the spikes on the ceiling, inside is a challenge where you get the berry right away and need to platform out.
After a screen of trampoline jumps, you’ll be challenged with crystal jumps. There’s sure a lot of intentionally placed jumping challenges on this mountain. At the top, break through the ceiling on the left with a dash, with the right side requiring little more than wall jumps.
The left side of this same room requires you to dash up into the trampoline, grab the wall, dash right, then immediately left, fall onto the crystal, and dash to safety. You can do this.
I got this one without even thinking. In the room following the one you entered 2&3, you’ll find a berry floating above some spikes; you can easily use your climbing and dashes to grab this one and fall on the crystal below.
Yeah, this level contains a unique collectible in every mini-chapter. Use the orb to get to the top of the next screen, but when you get to the trampoline on the left, use it to bounce over the ball and to the top of the right side, where you get a star gem.
Now, at the forsaken city, you’ll find your first berry in plain sight. Just dash to the platform, jump off it before it launches forward, grab the berry, then grab the left side of the platform and jump off it at the right time to catch the crystal. You’ve got this.
Going left from where you ended up after getting 5, you’ll find a simple momentum challenge. The only tricky part is climbing and jumping off a platform at the right time. Otherwise, you can get this berry pretty handily.
To the left of where you just got 6, you’ll find a few platforms that weren’t necessary. Go to the top left wall and find another momentum challenge. This one is a bit trickier, but it’s nothing you can’t handle.
Also, if you like challenging yourself in stupid ways, feel free to try to replicate the above clip.
Finally, heading to the right of where you found 6, you may notice a small hole in the floor, fall right into it (rubbing on the wall) for a challenge all about horizontal dashes, make sure to climb if you need to and don’t dash right into the spikes accidentally.
After heading down from the gem, skip the temptation to go up from here and go right instead. You’ll find a winged berry that forces you to dash, which you can get by jumping onto the trampoline, then quickly double dashing into it, climbing down to safety.
After a few rooms progressing in the level, you’ll come across a long room with no floor. You’ll see the berry in plain sight, where you can grab onto the first block, dash up into the berry, then hold onto the second block and jump on the trampoline.
Instead of going into the orb at the top of the next room after being launched, climb up the right side, where you see a fire hydrant. You can quickly go through the gap in the girders to get another berry before continuing to the summit.
The dream blocks have come into the real world, but at least they aren’t cheating in Minecraft. After you do a key puzzle, head left instead of going right. Remember to use diagonal dashes where you have some simple dream block platforming.
In the room with the four moving dream blocks, use them to cross the gap and head right. You can zigzag across this block for a berry by diagonal dashes upwards, then back down after you’ve got it.
Heading back to the start of that room with four moving blocks, we’re going to take an alternate route. Go up the dream block on the left side of the room, and the first horizontal dream block you see on the right has a hole behind it. Go into this hole for a berry.
In between the two space blocks on the upper right of this side room, there’s another hole you can enter on the right wall. Dash into the cracks and go inside, where you’ll find a key challenge using dream blocks for a gem. Just make sure to use your dashes sparingly. You can do this.
After a screen of actually progressing, you’ll find you’re out in the open, head left through the dream block, where you’ll find a test of diagonal dashing. Just climb onto the wall and the blocks themselves if you need to, and zigzag through them for a berry.
Once you’ve gone through the screen you entered 14 on, you’ll find a small cave where one of the blocks sends you into a wall with a single spike. To the left of this wall, you’ll see a tiny bit of respite, a single block you can stand on. Going up here reveals a berry.
You’re probably used to it by now, but ignore the final purple orb at the top of this part of the level. Instead, jump out of the space block and climb up the wall to the ball’s right. Break the blue block with a dash for a berry.
As soon as you land here, you’ll see the berry. The goop creatures move faster than before, so just time your dashes (I recommend diagonal upward ones for this) and head straight for the fruit. Fall back down on the crystal after and land safely.
After a berryless room, you may notice a small gap in the goop on the floor, fall into it for a timing challenge, berry, and an alternate route, but don’t head up just yet.
Heading further down from where you found 18, this key challenge is a bit tricky, but grab the rightmost one, dash under the platform for the second one, climb up and hit the crystal, dash into the left block, then dash under it for the last key, climbing back to the crystal, then backtrack from there.
After you head up and find a screen with no berries, you can grab a cassette by going up immediately on the next screen, then grab a berry in plain sight on the same screen by dashing forward into it, then dashing back to the platform.
On the next screen, you’ll find another berry in plain sight. This one is a simple timing challenge, but be sure to leave yourself some space on the small platform below actually to land.
On the next screen, before you head to the next screen on the right, enter the hole in the bottom of the wall you’re standing on. Dodge all the goop creatures by timing your dashes, and get your gem.
Once you get outside, head left. Like the last challenge, time your dashes, get the crystals, and grab your fruit. You’ve got this one. You can use the trampoline and your dashes to get back, with no timing required.
Back outside, at the end of the screen, you can break a block in the floor, then watch this video to see what to do.
Once you’re back inside, you might notice a hole right above the third to last pole in this room, climb up and inside the hole and use the trampolines in tandem with rising to grab this berry. Be sure to swiftly get to the pocket at the end so it flies into you.
After surprisingly no orb shenanigans, we head to Golden. On the second screen of this mini-chapter, head left, then refer to the above video for what to do here.
Back on the screen we entered Gem 5’s rooms; use the screen transition shenanigans to recharge your dash, then dash up into the hole in the ceiling. Do not jump on these clouds and dash off the third cloud for a berry.
On the screen where you see snowballs, you’ll see a berry at the very end. You need to sit on the top left side of the wall, in the middle of it, then slide up and down the wall to hit a snowball and refresh your dash. You can then dash to the berry. Snowballs fly at you every 2 seconds and have a forgiving hitbox, so with that info, good luck.
After a screen of no berries, you’ll go on a vertical climb upwards, where you’ll see a berry on the left. This requires outrunning the platform, so get on the crumbling blocks and run ahead of it where possible, making sure to grab onto it whenever you hit a crystal.
Take a left by using the cloud on the next screen. You can easily score this fruit by jumping off the platforms mid-air and quickly double dashing into the berry.
In the same room as 28, dash up on the right side to break a block and go inside. You may be tempted to do the challenge you see immediately, but take the block to the left and up into the passageway on the top. Here you’ll find another wind + seeds challenge.
Headed back down, you can do the challenge with the moving block, taking it to the right. This challenge is simple, use the last orb upwards and dash through the gap instead.
This next berry is in plain sight and very simple. Just dash right into it, then dash straight into the orb.
Orb shenanigans, how I’ve missed you. Once you can see the top of the level, dash right under the orb into a small cave, where you’ll find a berry and a bit of respite.
Thankfully, the mini mirror temple is far less open and way more straightforward. Use this video to see what to do at the very start. (Yes, we need to go back, the Summit level design is weird.)
In the room that we just got into, dash into the bubble and go left, then jump off the wall and grab the platform, letting it launch you up, then wall jump and dash into the berry, and use your last dash to grab the platform when it lowers, safely falling onto the ledge.
Use the bubble in the room you got berry 34 and take it to the right; this will jettison you several screens over. Go up from where it puts you, and make sure to grab onto platforms and use their momentum, as well as dash out of bubbles, and you’ll get a gem.
You’ll see this one right after grabbing the gem. First, go down twice, then take the left route, mainly just timing and ensuring you do not die. Next, take the bubble up and get your berry, then repeat on the right for the key.
After unlocking the door, immediately take the first bubble you see upwards. For this berry, you need to bounce on the trampoline, dash, wait, hit the other trampoline, grab the platform, and use the momentum it gives to dash into your well-earned fruit.
To the right of 36, you’ll have to head through quite a few timing-based challenges, but this berry is just at the end of this alternate route. Every other berry is related to orb shenanigans or is after the mirror temple.
After a few tosses with part of you, you’ll come to a wide block wholly centered in the middle. Instead of using it, go to the left and dash under it, revealing a berry.
After flinging yourself with that center block, and climbing up the long twin blocks, stand on the rightmost one and jump to the hole in the wall on the right. There’s a gate, but you can open it by just taking the orb diagonally and heading both left and right.
Directly to the left of 39, dash into the wall for an extremely easy berry.
Finally, at the summit of, well, summit. These checkpoints act as a respawn point. Once at checkpoint 28, head to the right by dashing into it. If you’ve followed the guide up till now, you’ll earn your crystal heart.
After checkpoint 26, you’ll see a berry in plain sight. Earn this one by dashing up-right into it, grabbing the wall, then dashing straight up into the crystal. You’re almost there; keep going!
This one is after 24, but checkpoint 23 is right there, so you might as well grab it. Just dash up-left, grab the wall, jump over the spikes, dash back to the crumbling blocks, and then up to safety.
Just past checkpoint 21, you can get this berry by dashing into the trampoline, dashing up and grabbing the wall floating in mid-air, then dash into the berry, and quickly wall jump off, climbing and jumping back down to the trampoline.
To the left of checkpoint 18, you’ll barely see a cloud. Use your dashes in combination with a cloud jump and the upwards gust of wind to nab this berry, grab the crystal, and jump on the cloud again on your way back.
Right below checkpoint 16, you can see a berry. This is easily achieved by falling down, dashing up-right, then moving left and straight up and grabbing the wall.
At the very next checkpoint, number 15, you’ll see the second-to-last berry of this chapter. Just jump up with the wind, dash up-left, grab the wall, and then jump to safety. You can definitely do this.
While if you’re like me, you probably spent the last few checkpoints reminiscing the time the GDQ crowd chanted every number you passed (and sometimes orb), after crossing checkpoint 4, the last berry won’t come easy. Check out the above video to see just how to get it.
After that, you’ve officially hit the summit of Mt. Celeste with some of the best music in the game to listen to while driving. Thank you, Lena Raine. After that, the credits roll, and you can see your berry total.
The game is far from over, though, there’s still, at minimum, one more chapter to do if you’re hunting berries, and I didn’t specify those “optional” collectibles earlier for no reason.
Chapter 8: Core
The last five red berries are all in Chapter 8, though there are about 27 other flavors of berries you could get. This is the final stretch for anyone who doesn’t want to dedicate upwards of a few hundred hours to playing this game.
To even get in here, you’ll need four hearts. If you don’t already have that, then you might want to go back and get some, either from the a-sides as I listed or one at the end of every b-side.
Into the Core
After turning on the ice and backtracking to the room with light coming from the top, go to the left instead. Climb the wall and jump on the bumper, using it to bounce to the ice. (Make sure to hold jump!) Use the ice to bounce up to the berry and use your dashes to get back.
Hot and Cold
You’ll hit three sets of spinning fireballs only one screen after the checkpoint. Hit the switch you see, then bounce back to the left on the ice balls. Now you can go through the hole in the ceiling, where a strawberry will be waiting after some wall jumps.
In the room right after the sets of spinning elemental orbs, you’ll find a berry at the very end. The best way to get this is by refreshing your dash with the crystal, getting a substantial horizontal bounce on the bumper, and dashing up into the berry.
Pay attention to the ceiling on the next screen. You’ll find one of the holes the ice balls go into has a gap in it. You need to switch it to fire before heading in. So, try breaking a few ice balls, hitting the switch, and climbing in. You can do this by saving your dashes until the button is hit.
Heart of the Mountain
The final strawberry won’t come without a struggle. You’ll see it in plain sight on the 7th screen of your lava escape (the one with all the fire blocks). It can be obtained by using the block underneath it to hit the wall, climbing up, jumping over the block, grabbing on, then getting to the end. This does require excellent positioning and a massive hustle, but you can do this.
Tape & Heart
Both come around the end of the level, and both are right on the main path; you couldn’t miss them if you tried.
And with that, you now have every red strawberry in Celeste and can go and finish the Core and rewatch the epilogue with all 175 berries if you want.
That isn’t it, though. You can get a grand total of 27 more berries if you’re incredibly dedicated. I don’t recommend this to anyone who is satisfied already, but if you’re crazy, then feel free to continue.
Chapter 9: Farewell
There is not a single red berry in this chapter, nor a cassette. There is, however, a moon berry that can be obtained by doing some ridiculous and challenging platforming. Real berry hunters who live for the grind should go for it; otherwise, feel free to skip it.
I recommend doing chapter 9 since it is a fantastic bout of platforming and gameplay in general. It does, however, require 15 hearts to finish. This means you need to do every b-side except Core to enter. There is a speedrunning technique to skip this barrier, but the b-sides teach you beneficial knowledge regardless.
In every single chapter, including Core and farewell, a golden berry becomes available after you finish the b-side of chapter 8. A task within itself since it requires 15 hearts to enter and is exceedingly difficult.
The reward is much the same as all the other berries, almost nothing. To get the golden berry, you need to finish the entire level deathless. These berries show up for every level, including B and C sides, so if you want these, strap in for the longest haul possible.
You can also get the only winged golden berry in the game by beating the entirety of Chapter 1 A-side without dashing a single time.
Questions and Answers
Question: How many strawberries are in Celeste?
Answer: 175 red berries. If you add the Golden and Moon berries to the mix, you get 202.
Question: How do you get Golden Berries in Celeste?
Answer: After completing Chapter 8’s B-side, you can collect the Golden Berries in any chapter by doing the entire chapter without dying once.
Question: Does Chapter 9, Farewell, in Celeste, have berries?
Answer: It has one berry, the moon berry, which can be obtained with some incredibly tricky platforming at the end of the level.
While I always wanted to, I never brought myself to get every berry until I wrote this guide, where I played through the entire game for about the fourth time now to write it. This is one of my favorite games, and the feeling of doing this was well worth it.
Despite the struggle, I’m glad I did this. Collecting every berry feels excellent, and even better, knowing Earthblade is coming out eventually. I highly recommend getting every red berry for any Celeste fan. I love this game and think going for every berry is the perfect way to pay tribute to that.
- Flame Keeper Review - March 21, 2023
- Undertale Tarot Cards Guide - March 19, 2023
- Hollow Knight Grub Guide - March 19, 2023