Rocket League is one of the more popular titles for esports competitions, and for good reason. It’s a game that tests the mettle of even the fastest and most skilled players out there, with plenty of mechanics to learn and moves to master.
In Rocket League, having both a good setup and the right skills can further your experience. Musty is one example of a person who has both, and many players have tried to become better by watching his videos and seeing what he does. Even the settings he uses have become pretty popular, to the point where he’s shared them with viewers.
Let’s review the Musty Rocket League camera settings and see what Musty uses.
Musty is a Youtuber and Twitch streamer known for making videos on Rocket League. He is regarded as one of the best Rocket League players out there, and has built a devoted fanbase on both Youtube and Twitch. He recently went professional, joining The General NRG in 2021. He is also known for inventing a unique move, aptly titled the musty flick.
His wins as part of the professional Rocket League scene include two first-place victories in Twitch Rivals events and a second-place chart in his most recent Rivals event. Musty also created his own team in 2020 called the mustyteers, although they disbanded after about a month.
Camera Settings Explained
For newer players who aren’t familiar with Rocket League’s camera setup or people who don’t give it much thought, here’s how each setting works.
Camera Shake: Controls how much the camera shakes when you hit a ball or drive around, among other things. It doesn’t have any particular benefits and can be pretty distracting, meaning it isn’t a good setting to use if you want to perform better. Pro Rocket League players agree that it isn’t helpful and turn it off, and I agree with them.
Field of View: The FOV changes how much of an area you can see at once. If it’s wider, you’ll have a wider view of the surrounding area. Pro players usually turn their FOV up to the max so they can see more of the arena as they drive around; musty is no exception, although he likes to turn it down a degree. I’ve always stuck with the default value.
Distance: Distance controls how far apart the screen and the car are. If you turn it up, your car will be further away from the screen and vice versa. It’s essential to be sure of what Distance setting you want since it plays a role in how your car lines up with the ball. Pro players like to turn it up because it allows for a better view of the area around them. I’m used to it being a little closer and prefer it that way, partially because I can see my car better.
Height: The height of your camera. If it is turned up, the camera will be higher up from the car. It’s better to avoid turning the camera height up too high since it’ll be too far from the car, and lining up shots will be more challenging. This is one of the settings that seems a little less consistent and more dependent on personal preference; the pros tend to be in the 90-110 range. I like the default value, but I don’t play with the intent of becoming a pro.
Angle: The camera angle relative to your car. Depending on where it is set, the camera will either look further down on the car or turn upwards towards the arena. It’s best to avoid the angle being too high or low. Pro players generally set their angle somewhere in the -3 to -5 range, which is on the higher end. I’ve never changed my camera angle from the default setting.
Stiffness: How tight or relaxed the camera is when following the car. If the setting is higher, the camera will chase the car without wobbling or moving as much. This one isn’t consistent among pro players; some like it low and some like it high. It’s more about preference and finding the pros and cons of each one. My Stiffness setting is usually somewhere in the middle.
Swivel Speed: This one controls the turning speed of the camera when used. Some people like the camera to turn very quickly to be able to look somewhere fast, and some like it a little looser, so it’s easier to control. I like a looser camera because I find that rapid camera swiveling is distracting and too sensitive.
Transition Speed: The transition speed is how fast you can switch between the ball cam and your standard camera view. This is another value that’s inconsistent across different players and dependent on personal preference. Some players think that instant shifts in perspective can be distracting, which I agree with.
Invert Swivel: This allows you to invert the inputs for turning your camera. It’s pretty much useless unless you’re used to playing games with inverted controls. I’ve always hated the idea of inverting controls in anything, so I always leave this setting off. Pro players don’t use it either.
Ball Cam: A camera that tracks the ball as you play. Pros almost unanimously agree that toggling it instead of holding it is the best way to go, but how they use it depends; musty, for example, tends to switch it on and off often during games. I usually like to leave it on, but I can’t deny that switching has merit.
Musty Rocket League Camera Settings
Musty’s most recent camera setup looks like this:
Camera Shake: Off
Like all pro players, musty turns off Camera Shake because it’s distracting and makes playing harder.
Field of View: 109 degrees
His choice of 109 degrees over 110 is an interesting one, since most pros stick with 110. He has said that he finds 109 to be “just better than 110”; I think he does it because it gives just a bit more focus on the car and doesn’t zoom out too much. The downside to this is a slight reduction in visibility.
Musty keeps a good distance between the car and the camera because it helps him see the area around him better. Most pro players use this Distance value, although there is some fluctuation there. This setting seems to give an ideal mixture of car visibility and arena visibility, and makes lining up shots easy. Turning it up or down is always a double-edged sword, since it affects visibility and shot lineups, but this choice seems like a great balance.
This is a more recent change; he recently used 90 Height instead since he like a lower height between the car and the camera. I think turning it up a little was a good idea, since its easier to see what’s going on in the air. The downside to a higher Height value is less precision, but this amount is pretty good. Some pros like to have their camera low so they can control their car better, even if their visibility is reduced.
Musty follows most pros in the -3 to -5 range for the camera angle. It doesn’t make too big of a difference, but extremes can make certain movements harder. -4 is a good middle ground.
Stiffness is mostly based on preference and doesn’t have a massive effect on gameplay, but this value is a good choice because it isn’t too stiff or too loose. Some pros like it really stiff, and some like it loose, so there’s a lot of variety in this category.
Swivel Speed: 6.00
Pros generally like a higher swivel speed, and musty is the same; he has it above half. This is another choice that is more about preference, but a higher swivel speeds allows you to turn the camera faster and react to something quickly. The downside is that it requires good camera control to be manageable, which musty likely has.
Transition Speed: 1.20
Lower transition speed was a good choice on musty’s part; A max transition speed setting makes for a distracting jump cut between the ball and the car, something which would be really bad for him in particular since he’s always switching between them. I agree that it’s better not to turn this setting all the way up, but some pros don’t mind the jump cut. For example, Claven uses the max speed of 2.00.
Invert Swivel: Off
Inverting the camera swivel is pretty much useless unless you’re used to it. Pros don’t use this setting, but this is probably the setting that is most dependent on personal preference.
Ball Cam: Toggle
Having to play while holding down a button to use the ball cam isn’t efficient, so most pros don’t use it. In musty’s case, it is especially good to use toggle since he always switches between the two cameras. Still, A couple pros (like B00M or ClayX) use the Hold feature.
Question: Is there a proper best camera setup out there?
Answer: No. Not even the professionals can entirely agree on a setup! It’s more about personal preference. However, certain settings are generally agreed upon and applied by pros; give those a try if you want to get better.
Question: So good camera settings are the ticket to success?
Answer: I wouldn’t say so. I think being the best requires a good car, skills and practice, good camera settings, and quick thinking. Put them together, and you’ll do great.
Question: Which setting is the most important?
Answer: That’s a matter of opinion, but I’d probably give it to the FOV. A high FOV is vital for professional playing since scoring goals and defending is more manageable with a good view of the arena. Many of the other settings are variable for them and dependent on preference, but most like having the FOV all the way up, which tells me that it’s a good idea.
Rocket League is a game that depends on technique and personal preference but also has a unique dynamic when it comes to setting choices. Like various other Rocket League pros, Musty is a player who swears by specific setting choices and combines his skill with them to win matches. Maybe you’ll enjoy his settings and take them on for the long term, or you can take his settings and use them to build a setup that appeals to you. Either way, I hope you learned something!
It honestly surprises me how much people care about settings in Rocket League. In most games, settings are entirely about personal preference and don’t have much of an effect on the game or your success in it. But when it comes to Rocket League, camera settings are crucial and popular to the point where there are tons of lists and guides for them. I guess I’ve spent too much time caring about how my car looks.
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