If you haven’t heard of it, Lethal Company is an online co-op Horror game where you scavenge up scrap on abandoned moons and work with your team to avoid the horrors lurking in the dark during your day job.
Just one guy developed this little game, and it’s gotten massively popular, peaking at over 100,000 concurrent players.
This incredibly impressive number is up there with some of the biggest names in the industry and is above and beyond every other horror game, at least for a little while.
I think it’d be fun to put this number into perspective and show you just how much people are playing Lethal Company, so let’s dive into the stats.
Lethal Company Steam Statistics Revealed
Firstly, since Zeekers’ tweet on November 18th, the player number hasn’t dwindled at all, still managing to peak at around 105,476 every day.
The concurrent number usually hovers around the 30,000 range, but this is the same for Dead by Daylight, 7 Days to Die, and Terraria, with Lethal Company peaking much higher daily.
If you go on Steam right now and click the search button, then sort by relevance, Lethal Company will probably be at the top of the results.
And in terms of daily peak concurrent players, it’s above Rust, War Thunder, Terraria, Team Fortress 2, and any horror game like Dead by Daylight or Left 4 Dead 2. It’s truly on top, at 10th place on the ranking, currently the highest of any indie game on Steam.
Regarding top sellers, it’s at the top of the list for video games, only being rivaled by the Steam Deck, a game that isn’t out yet, and a free game.
This is incredibly impressive and nearly unprecedented for a solo-developed indie game with rough graphics that was only released a few weeks ago.
The only tiny indie project I can think of that reached anywhere near this level of popularity was Among Us, but two people developed that, and it took a slow burn of two years to gain any amount of traction; Lethal Company’s appeal was able to be seen pretty much immediately, and that appeal is working to hundreds of thousands of people every day.
It’s pretty easy to say that Lethal Company just lucked out, but I think it’s way more fair to say that it’s a combination of luck and just making an entertaining game with a unique concept.
It’s nothing like games like Phasmophobia, despite having the same appeal. It’s that, combined with high quality, fun gameplay, it’s made so many people gravitate to it.
Further Reading
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